Session director in

Phase 5: the session director owns a dungeon session from start to finish.

Session director

The first internal iteration of the game focuses on a single dungeon zone so we can exercise navigation, combat, and session flow on repeat. The full vision is an MMO; systems like the session director are built to grow with persistent, large-scale play.

The session director handles dungeon activities such as spawns, tracking time and kills, and eventually loot and other session outcomes. It is the single place that starts a session, drives what happens inside it, and finishes it cleanly with no leftovers from the previous one. Next is loot.