Run director in
Phase 5: the run director owns the dungeon run from start to finish.

The first internal iteration of the game uses a dungeon extraction loop so we can exercise navigation, combat, and session flow on a repeatable run. The full vision is an MMO; systems like the run director are built to grow with persistent, large-scale play.
The run director handles dungeon activities such as spawns, tracking time and kills, and eventually loot and other session outcomes. It is the single place that starts a run, drives what happens inside it, and finishes it so you get a clear outcome and can go again without leftovers from the last attempt. Next is loot.