Session director in
Dungeon sessions now have one owner for start, spawns, kills, rewards, and clean shutdown.

The first internal iteration of the game focuses on a single dungeon zone so we can exercise navigation, combat, and session flow on repeat. The full vision is an MMO; systems like the session director are built to grow with persistent, large-scale play.
The session director handles dungeon activities such as spawns, tracking time and kills, and eventually loot and other session outcomes. It is the single place that starts a session, drives what happens inside it, and finishes it cleanly with no leftovers from the previous one. Next is loot.