Prototype progress
Done means shipped with a matching dev log post. Upcoming is the plan from the game roadmap.
Early milestones track a vertical slice inside the prototype: one blocked-out dungeon, one player model and class, a handful of enemies, and core systems brought up end-to-end before breadth expands.
Currently 10 done · 15 upcoming.
Done
Write-ups for each shipped milestone are on the dev log.
✓ Feb 2026 Foundation (movement, input, aim, entities) ✓ Feb 2026 Combat core (projectiles, resolver, abilities) ✓ Mar 2026 Enemy AI (chase, attack, navigation) ✓ Mar 2026 Enemy activation budget (nearby enemies stay active) ✓ Mar 2026 Session director (spawns, clock, kills, session close) ✓ Apr 2026 Loot v0 (drops, tables, player rewards) ✓ Apr 2026 Character and rewards persist across sessions ✓ May 2026 Camera and movement feel (third-person view, casting movement rules, move speed buffs/debuffs) ✓ Jun 2026 Ability learning and scrolls (class gates, learned abilities, scroll drops) ✓ Jul 2026 Attributes start to matter (scaling, survivability, stat sources) Upcoming
From the game repo roadmap, in planned order through the current prototype.
Jul 2026 Equipment and item stats (gear slots, item inspect, equip flow) Jul 2026 Dungeon scaling and enemy levels (mob levels, XP tuning, encounter balance) Jul 2026 Combat feedback and logs (combat log, nameplates, crits, aggro behavior) Jul 2026 Core MMO interface (hotbars, item inspect, ability inspect, player windows) Aug 2026 Online entry flow (login, character select, enter world) Sep 2026 Dedicated zones and shards (zone servers, public shards, group/raid instances) Sep 2026 Ability breadth and effects (ability shapes, buffs/debuffs, crowd control, mitigation) Oct 2026 Enemy ability kits (enemy casting, mob setup, loot rules) Oct 2026 Player visuals and weapons (player models, visual variants, weapon fit) Nov 2026 Animation and combat presentation (casts, channels, attacks, hit/death feedback) Nov 2026 Expanded enemy roster (new enemy types, animations, and ability kits) Dec 2026 Character creation and player identity (race, class, appearance selection) Dec 2026 Zonebuilding pass (larger playable spaces, traversal, combat rooms, set dressing) Dec 2026 Prototype readiness (settings, rebinding, standalone build, onboarding, stability) Winter 2027 Prototype playtest servers