Progress toward alpha

Done means shipped with a matching dev log post. Upcoming is the plan from the game roadmap.

Early milestones track a vertical slice from prototype toward alpha: one blocked-out dungeon, one player model and class, a handful of enemies, and core systems brought up end-to-end before breadth expands.

Currently 6 done · 22 upcoming.

Done

Write-ups for each shipped milestone are on the dev log.

Feb 2026 Foundation (movement, input, aim, entities)
Feb 2026 Combat core (projectiles, resolver, abilities)
Mar 2026 Enemy AI (chase, attack, NavMesh)
Mar 2026 Enemy activation budget (nearest-N, no despawn)
Mar 2026 Session director (deterministic seeds, lifecycle, outcome summary)
Apr 2026 Loot v0 (drops, tables, player rewards)

Upcoming

From the game repo roadmap, in planned order toward alpha.

Apr 2026 Primitive UI and restart capability
Apr 2026 Persistence / profile (rewards persist)
May 2026 Camera feel (third-person, zoom)
Jun 2026 Menu loop (results to menu to start new session)
Jun 2026 Session stability / lifecycle
Jun 2026 Character progression (persistence, level/XP/class, ability gating, scrolls)
Jul 2026 Prototype visual layer (models, animations, VFX)
Jul 2026 Content depth (level bands, scaling, encounter tuning)
Jul 2026 Combat depth (attributes, equipment, damage scaling)
Aug 2026 Combat depth (crits, resistances, status effects)
Aug 2026 MVP complete (character, combat depth, progression slice)
Sep 2026 Combat / AI follow-ups (aggro drop, nav spread)
Sep 2026 Loot presentation + MMORPG drop loop (world drops, inventory flow)
Sep 2026 Style lock & production (art, audio, settings, first build)
Oct 2026 Combat & event log UI (single-player scaffold)
Oct 2026 Abilities UX (inspect, hotbar, learn flow, input decoupled from fixed keys)
Nov 2026 Animation pass + client/server readiness review
Fall 2026 Peer to peer hosted multiplayer launched for testing
Fall 2026 Testing multiplayer mechanics
December 2026 Alpha ship quality pass (settings, rebinding, first build, quit, onboarding, stability)
Winter 2027 Persistent server infrastructure locked in (architected, provisioned)
Winter 2027 Alpha testing servers go live