Prototype progress

Done means shipped with a matching dev log post. Upcoming is the plan from the game roadmap.

Early milestones track a vertical slice inside the prototype: one blocked-out dungeon, one player model and class, a handful of enemies, and core systems brought up end-to-end before breadth expands.

Currently 16 done · 8 upcoming.

Done

Write-ups for each shipped milestone are on the dev log.

Upcoming

From the game repo roadmap, in planned order through the current prototype.

Oct 2026 Enemy ability kits (enemy casting, mob setup, loot rules)
Oct 2026 Player visuals and weapons (player models, visual variants, weapon fit)
Nov 2026 Animation and combat presentation (casts, channels, attacks, hit/death feedback)
Nov 2026 Expanded enemy roster (new enemy types, animations, and ability kits)
Dec 2026 Character creation and player identity (race, class, appearance selection)
Dec 2026 Zonebuilding pass (larger playable spaces, traversal, combat rooms, set dressing)
Dec 2026 Prototype readiness (settings, rebinding, standalone build, onboarding, stability)
Winter 2027 Prototype playtest servers