Prototype progress
Done means shipped with a matching dev log post. Upcoming is the plan from the game roadmap.
Early milestones track a vertical slice inside the prototype: one blocked-out dungeon, one player model and class, a handful of enemies, and core systems brought up end-to-end before breadth expands.
Done
Write-ups for each shipped milestone are on the dev log.
Feb 2026 Foundation (movement, input, aim, entities) Feb 2026 Combat core (projectiles, resolver, abilities) Mar 2026 Enemy AI (chase, attack, navigation) Mar 2026 Enemy activation budget (nearby enemies stay active) Mar 2026 Session director (spawns, clock, kills, session close) Apr 2026 Loot v0 (drops, tables, player rewards) Apr 2026 Character persistence and loot May 2026 Camera and movement feel (third-person view, casting movement rules, move speed buffs/debuffs) Jun 2026 Ability learning and scrolls (class gates, learned abilities, scroll drops) Jul 2026 Attributes start to matter (scaling, survivability, stat sources) Jul 2026 Equipment and item stats (gear slots, item inspect, equip flow) Jul 2026 Dungeon scaling and enemy levels (mob levels, XP tuning, encounter balance) Jul 2026 Combat log (damage, healing, effects, loot, XP, system events) Aug 2026 Online entry flow (login, character select, enter world) Sep 2026 Dedicated zones and shards (zone servers, public shards, group/raid instances) Oct 2026 Ability breadth and effects (ability shapes, buffs/debuffs, crowd control, mitigation)
Upcoming
From the game repo roadmap, in planned order through the current prototype.