Progress toward alpha
Done means shipped with a matching dev log post. Upcoming is the plan from the game roadmap.
Early milestones track a vertical slice from prototype toward alpha: one blocked-out dungeon, one player model and class, a handful of enemies, and core systems brought up end-to-end before breadth expands.
Currently 6 done · 21 upcoming.
Done
Write-ups for each shipped milestone are on the dev log.
✓ Feb 2026 Foundation (movement, input, aim, entities) ✓ Feb 2026 Combat core (projectiles, resolver, abilities) ✓ Mar 2026 Enemy AI (chase, attack, NavMesh) ✓ Mar 2026 Enemy activation budget (nearest-N, no despawn) ✓ Mar 2026 Session director (deterministic seeds, lifecycle, outcome summary) ✓ Apr 2026 Loot v0 (drops, tables, player rewards) Upcoming
From the game repo roadmap, in planned order toward alpha.
Apr 2026 Character and rewards persist across sessions May 2026 Camera feel (third-person follow, zoom, RMB free-look) May 2026 Prototype visual layer (player and enemy models, animations, hit/death VFX) Jun 2026 Menu loop (return to menu, start a new session cleanly) Jun 2026 Session stability and lifecycle Jun 2026 Character progression (level, XP, class, ability gating, scroll drops) Jul 2026 Content depth (level bands, scaling, encounter tuning) Jul 2026 Combat depth (attributes, equipment, damage scaling) Aug 2026 Combat depth (resistances, status effects: DoT, snare) Aug 2026 MVP complete (character, combat depth, progression slice) Sep 2026 Style lock (art direction, placeholder SFX, VFX, lighting) Sep 2026 Core MMO UI (inventory, character sheet, item inspect, hotbar, target) Sep 2026 AI follow-ups (threat table, return home, encounter rules) Oct 2026 Loot presentation and MMO drop loop (world drops, loot window, need/greed) Oct 2026 Combat and event log UI Oct 2026 Abilities window (inspect, learn, full hotbar assignment) Nov 2026 Dedicated zone servers (first zone live, DB-backed persistence) Nov 2026 Online authority hardening (server-owned combat, movement, login flow) Dec 2026 Animation pass (hit/death during abilities, transitions, clipping) Dec 2026 Alpha ship quality pass (settings, rebinding, first build, quit, onboarding, stability) Winter 2027 Alpha testing servers go live