Camera, Movement, and Feel
Camera and movement feel are in.

DungeonSlice now has the baseline for moving, looking, and fighting in third person: mouse-look, held free-look, zoom, and remappable movement.
Combat is being shaped around a slower pace than action-heavy games. DungeonSlice has its own combat model, but players coming from MMOs should recognize the feel immediately.
This pass also adds movement rules for spellcasting. Some abilities can be channeled while moving; others require the caster to stand still. Move speed buffs and debuffs are also in.
Future movement updates are planned for later releases, including standard jumping, blinks, leaps, levitation, and flying.