Attributes Start to Matter
Attributes are now wired into gameplay.
See Arc Spark, for example: damage scales with Arcana, and crit damage scales with Fortune, giving it different potential outcomes depending on your build.
Each ability that can scale can use single attribute scaling, multiple attribute composition, or the best or worst of multiple options.
What attributes do
- Strength represents raw force. Abilities focused around smashing, slashing, and bashing are typically influenced heavily by Strength.
- Precision represents control and accuracy. It acts as the primary attribute for skills that require a deft hand, and is frequently found as a secondary modifier on physical and magical abilities.
- Agility represents litheness of movement, footwork, and body control. Functionally, it is most often used as a defensive stat for combat avoidance checks.
- Vitality represents sturdiness and the capacity to sustain injury and recover. It affects things like Max HP, HP regeneration, healing received, and mitigation to Bleed, Poison, and Disease damage types.
- Arcana powers destructive and constructive magical powers. It is often used to scale the effectiveness of elemental abilities.
- Spirit represents internal potential and the ability to restore or renew. It is used in scaling healing and augmentation abilities, as well as mental and supernatural abilities.
- Nullcraft is an innate defensive attribute that represents a character’s ability to completely avoid, resist, or otherwise nullify hostile magical effects.
- Warding is mystical shielding that reduces the amount of damage you would have otherwise taken from magical effects.
- Fortune affects both combat and non-combat systems. It influences random rolls, such as damage ranges, to land more favorably, scales many abilities’ critical hit damage or chance, and unlocks opportunities that would not have existed otherwise.
Where attributes come from
Class and level provide the current baseline. Equipment and combat effects can raise or lower attributes.
Later updates will add race bonuses, more character-building sources, and non-combat uses: social actions, selling, quest interactions, and other checks where attributes should matter outside direct fighting.