Enemy Levels and Dungeon Scaling

Enemy level now determines HP, combat stats, damage scaling, and XP rewards.

Level 9 Cultist selected in combat

Each enemy spawn has a minimum and maximum level. Its level sets HP and combat stats and appears on the target nameplate.

Differences in attacker and defender level modify damage. Higher-level enemies deal more damage to lower-level characters and take less damage from them.

XP compares the enemy’s level against the character’s. Enemies above your level award bonus XP. Enemies below it award less.

Enemy level ranges stay fixed regardless of the character entering the dungeon. Separate ranges can be set for individual enemies and groups.