Progress

High-level roadmap. Timeline is by month; we'll update as we hit milestones. Same story as the dev log. No surprises here.

Feb 2026 Foundation (movement, input, aim, entities)
Feb 2026 Combat core (projectiles, resolver, abilities)
Feb 2026 Enemy AI (chase, attack, NavMesh)
Feb 2026 Run director (deterministic runs, extraction, run summary)
Feb 2026 Loot (drops, escrow, commit on extract)
Feb 2026 Run results UI & restart
Feb 2026 Persistence / profile (rewards persist)
Feb 2026 Enemy activation budget (nearest-N, no despawn)
Feb 2026 Greybox layout (rooms, corridors, spawn zones)
Feb 2026 Camera feel (third-person, zoom)
Feb 2026 Prototype visual layer (models, animations, VFX)
Feb 2026 Menu loop (results to menu to start run)
Feb 2026 Run stability / lifecycle
March 2026 Character progression (persistence, level/XP/class, ability gating, scrolls)
April 2026 Run depth (difficulty, scaling, optional ambush)
April 2026 Combat depth (attributes, equipment, damage scaling)
April 2026 Combat depth (crits, resistances, status effects)
May 2026 MVP complete (through character + run + combat depth)
May 2026 Style lock & production (art, audio, settings, first build)
June 2026 Multiplayer hosted (small group, file-based character)
October 2026 Server hosted (dedicated, instances)